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Maneater Patch Notes | Update 1.04 - webstergarring

A slick hot update to Maneater is splashing its way onto PlayStation 4, PC, and Xbox I. Maneater PS4 update 1.04 and Xbox One build 1.0.7.0 offers a host of new intercept fixes in addition to a hardly a key crippled optimizations. Ready for the full scoop? Keep reading for the Maneater spot notes for update 1.04 released today, June 5, 2020.

Maneater Eyepatch Notes 1.04 | Update Soma 1.0.7.0

maneater patch notes update 1.04 build 1.0.7.0

The latest Maneater patch notes spell retired a good deal of bug fixes, but there are no details of new content. However, at that place are few political platform-specific fixes to be found, including a PS4 controller joining problem as fit as fixes for graphical glitches on the Xbox One. Otherwise, this update is in the main focused close to acquiring the game to political campaign as smoothly as possible.

ALSO: Maneater trophy pass and roadmap

The developers at Tripwire Interactive had intended to release update 1.04 earlier in the week. All the same, speaking on the official Tripwire forums, the team discovered save issues in the test build. They made the decisiveness to hold up the update in order to make trusted the save system full treatmen as intended. As a bonus, the delay gave them the opportunity to throw in a few additional fixes meant for a later patch.

Still, as updates go, this unmatched is fairly standard. The developers enforced a new backup save system that relies on two save up files, in case unmatchable gets corrupted. Environments, buildings, and in-spunky objects have been tweaked, and minor issues such as missing audio cues and collision detection have been addressed. The only noteworthy change present is that bounty Hunter quests leave no yearner ask diver kills in order to progress.

Ready for the nitty-gritty details? Here's the full lean of Maneater patch notes for PS4 update edition 1.04 or XBO/PC build 1.0.7.0, arsenic provided by the developers.

Maneater 1.04 Plot Notes – Totally Platforms:

  • Save Game
    • Added a backup save scheme where the game will keep two saves in a save slot in case extraordinary becomes unavailable indeed it hindquarters disengagement to the previous
    • Added additional protective covering to suppress save files from being overwritten
    • Added additional security to the economise system to keep saves from corrupting
  • Optimization and Environmental
    • Optimized environmental buildings
    • Optimisation through to the map out menu
    • Optimization and Fixes finished to particles that were impacting performance on all platforms
    • Immobile the important crashed tank ship in the prologue having geometry with missing hit
    • Immobile a case where landmark audio frequency cues would not manoeuvre
    • Fixed bridge geometry in Fawtick Bayou where the player shark could become perplexed
    • Fast pontoon sauceboat next to Flamingo Joe's having the wrong textures
    • Made sure fire that was missing from some Tiki torches and statutes was relit
    • Fixed several state of affairs collision issues
  • Watershed and Collectables
    • Ex post facto fix for owed and landmark objectives that got destroyed just did not accord progress. You will need to re-enter an area to trigger this fix in each area
  • Quest, Target and Bounty Hunters
    • Changed bounty hunters to no more command diver kills to progress
    • Harmonious King Mackerel and Parrot Fish levels to give the same nutrients
    • Fast a spot where bounty hunter emboss boats would linger after the boss and player shark had died in combat
    • Fixed pursuance flow so that it will non break if players refuse to eat Pete's hand
    • Fixed a situation where infamy would not progress if players did non equip echo sounder
    • Fixed a situation where the narrator would cut out Pete taunting the shark
    • Firm a post where re-engaging bounty hunters after they had lost the player would non retrigger bountifulness hunter curl
    • Fixed different cinematic skeleton issues
    • Fixed a plac where multiple objectives of the same type could be selected for the waypoint
  • Participant Shark and Combative Wildlife
    • Fixed a situation where the player shark would revert to the prologue mother shark
    • Immobile harpoons floating outside the shark player pattern without impaling it
    • Stationary a spot where the shark muckle in the UI would equal incorrect with fated evolutions equipped
    • Leaded a site where the tiger shark skin would fall back upgrades
    • Firm a situation where sharks that were knifing or higher up the airfoil and fast traveled to a grotto would be in the knifing province when they entered the grot
    • Fixed a situation where the biting player shark would bump prey away instead of biting IT
    • Fixed a situation where disputative AI fins and limbs would shake if the player shark came confined
    • Frozen a situation where battleful wild life would arrest targeting the thespian if they played too long
    • Fixed mother shark back of eye during a held bite, she would prefer if you did non look up to that closely
  • Menu
    • Fast loading screen hints that had incorrect text
    • Updated credits

PS4:

  • Fixed a restrainer disconnection that could resultant role in a freeze/crash and corrupt pull through
  • Added farther Dynamic Resolution adjustments to improve framerate

XB1:

  • Fixed an issue where disconnecting the controller or switching visibility would result in the crippled leaving vertebral column to the main menu without saving
  • Geosynchronous an issue which could cause some hardware to shutdown
  • Fixed trees popping in during the beginning cinematic
  • Fixed a situation where Gore lump geometry would stretch
  • Fixed a situation where the independent menu UI would non update if the player signed into Xbox Live

PC

  • Fixed ESC button non being useable in Key Mapping or Video recording Settings

Source: https://www.gamerevolution.com/guides/648611-maneater-patch-notes-update-1-04

Posted by: webstergarring.blogspot.com

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